

Regardless, 60fps is a lock, and there's none of the traversal hitching and stuttering we noted back in the day on the PC version. As the game is of a certain vintage, it never received Xbox One X support, so resolution is capped at 1440x1080 - but it still holds up, thanks in no small part to its HRAA anti-aliasing, an early but still impressive form of temporal super-sampling.
#Game fps untuk jar series
FPS Boost locks the experience to 60 frames per second whether you're playing on Series X or Series S. We'd almost forgotten just how beautiful Far Cry 4 was back in the day, and it ran rather well too on original Xbox One hardware, nigh-on locked to its target 30fps. The overall choice of titles may seem a little strange - we would have liked to have seen a genuine last-gen classic included in the line-up, but there's still much to enjoy here. Watch on YouTube DF's John Linneman and Rich Leadbetter sit down to discuss their findings on the first five Xbox titles to support FPS Boost on Series consoles. New Super Lucky's Tale is on Game Pass, meaning easy access for Series users to check this one out. There are no other changes to the game in terms of visuals, but the increase to performance is palpable: as we saw in Ori and the Will of the Wisps, platform games deliver a beautifully crisp experience at 120fps - and the Series consoles fully deliver. This is bumped up to 4K1p120 on Series X and S consoles respectively - so yes, that's a quadrupling of performance comparing One S to Series S. The exception is New Super Lucky's Tale: this targeted 4K60 on Xbox One X and 1080p30 on Xbox One S.

All of the five titles revealed today operate at 30 frames per second on Xbox One S - and four of them now run at 60fps on both Xbox Series consoles. In prior PR from Microsoft, the Xbox team have talked about doubling performance and at the basic level, that's exactly what's delivered. As far as the games are concerned, they're still running at their original frame-rates. The difference with FPS Boost is that Microsoft's Xbox compatibility team is working its magic this time around to adjust frame-rate caps at the Direct3D level, increasing performance within the system, without any changes at all to the original code. We've looked at Days Gone, Ghost of Tsushima, The Last Guardian and God of War on PlayStation 5, while legacy titles running with unlocked frame-rates can also tap in to the extra horsepower of Xbox Series consoles and PS5. We've seen a doubling of performance on older games running on the new wave of consoles already, of course. First impressions are impressive and the gaming experience is transformed on every game. Far Cry 4, Watch Dogs 2, UFC 4, Sniper Elite 4 and New Super Lucky's Tale are the first five titles to support the new feature - and we've had a chance to test them all. Microsoft today lifts the lid on its brand new FPS Boost technology - a series of system level tweaks that allows legacy Xbox One titles to run with twice or even four times the frame-rate on Xbox Series consoles.
